Search found 19 matches

by Awesome
Sun Apr 01, 2018 10:22 pm
Forum: Mapping
Topic: BG3 Beta Hammer Setup
Replies: 0
Views: 550

BG3 Beta Hammer Setup

So, the Source SDK Base 2013 does not have an easy Source SDK tool like all the other engine versions do, which means that we'll have to link everything together on our own. This is not for the faint-hearted. I take it for granted that when I tell you to go to your Steam\SteamApps folder, you know w...
by Awesome
Fri Feb 02, 2018 5:20 am
Forum: General Discussion
Topic: BG2 Monday Revolution
Replies: 4
Views: 854

Re: BG2 Monday Revolution

I'll definitely keep playing with you guys.
by Awesome
Tue Dec 19, 2017 1:15 am
Forum: General Discussion
Topic: BG1 Sunday Scrims
Replies: 2
Views: 469

Re: BG1 Sunday Scrims

I'm up for it. I'm open most days, at least until University starts up again, in which case weekends would be best.
I'd love to record some video of bg1, because I don't think there's any of it out there that I know of (demos anyone?).
by Awesome
Mon May 01, 2017 2:33 am
Forum: General Discussion
Topic: Anyone play anymore?
Replies: 3
Views: 1267

Re: Anyone play anymore?

Yeah the most active clan is the 29th at http://www.29thclanbg2.com/ . They usually host public events on Saturdays at 3pm EST, but sometimes if there are only a few public players they will kick the pubbers, lock down the server and play a private match instead. Another tendency is that there are m...
by Awesome
Mon Mar 27, 2017 5:55 am
Forum: Community Discussion and Events
Topic: Game Help
Replies: 3
Views: 1269

Re: Game Help

I don't know if the 12th still has a website but the 29th does . Although I know that to get into the 29th's private matches you have to actually join them and then earn your stars so to speak. The 29th though does have a public event every Saturday 8:00pm GMT / 3:00pm EST. They usually get enough p...
by Awesome
Sat Jan 07, 2017 2:02 am
Forum: General Discussion
Topic: Ten + ONE ^^ Questions to the DEVs of BG2
Replies: 8
Views: 1203

Re: Ten + ONE ^^ Questions to the DEVs of BG2

The other thing what is also confusing for some is in fakt some anouncements on this page. For example - http://www.bg2mod.com/2016/01/16/community-news/ or another example - http://www.bg2mod.com/2015/01/25/2015-more-graphical-and-map-updates/ where you said that there will be some grafikal update...
by Awesome
Sun Dec 11, 2016 3:16 am
Forum: General Discussion
Topic: bg_caveescape_v1 (obsolete!)
Replies: 5
Views: 645

Re: NEW MAP - bg_caveescape_v1

Triggers don't really harm performance. Sure, the game will end up calling more functions, but when the game is already calling thousands and thousands of functions per second it doesn't really matter.
by Awesome
Sat Dec 10, 2016 2:15 am
Forum: General Discussion
Topic: bg_caveescape_v1 (obsolete!)
Replies: 5
Views: 645

Re: NEW MAP - bg_caveescape_v1

I like the idea of an underground map. Although I think the cave could be more brightly lit. Try tuning up the ambient light inside the light_environment?
by Awesome
Sat Sep 03, 2016 1:52 am
Forum: Mapping
Topic: Free Tools: Making Skyboxes
Replies: 1
Views: 876

Free Tools: Making Skyboxes

Awesome here - I found some free tools one can use to make custom 2D skyboxes for maps. It can be hard to find these because it's such a niche toolset, so I thought I'd share them here. Step 1: Find the high-res 360 panoramic .hdr sky that you want (you can find some free ones here ) (if you can fin...
by Awesome
Sat Aug 27, 2016 4:02 am
Forum: Other
Topic: Modeling isue "Can't find steam app user info."
Replies: 2
Views: 1498

Re: Modeling isue "Can't find steam app user info."

Hi, I'm the lead mapper on the BG2 development team. I always used Crowbar to decompile models but never to compile them. However upon checking I see that Crowbar just refers back to Valve's studiomdl.exe to compile its models (but it only refers to a default location of studiomdl, so you might have...